Kuyuq rikch'a puklla aswan achka pukllarqanku

Wikipediamanta

Kuyuq rikch'a puklla aswan achka pukllarqanku nisqaqa llapan pukllaqninkunaman hina kamachisqa listam, cuentakuna registrado nisqapaqpas, suscripcionkuna.

  1. PUBG: Battlegrounds 1 hunu hunu[1]
  2. CrossFire 1 hunu hunu cuentakuna[2]
  3. Dungeon Fighter Online 700 hunu[3]
  4. QQ Speed / GKART / Speed Drifters 700 hunu[4]
  5. Minecraft 600 hunu[5]
  6. Pac-Man Doodle 505 hunu usuariokuna[6][7][8]
  7. Among Us 500 hunu[9]
  8. Candy Crush Saga 500 hunu[10]
  9. Tetris 500 hunu[11]
  10. Solitario Microsoft 400 hunu[12]
  11. Crazyracing Kartrider 380 hunu cuentakuna[13]
  12. Fortnite 350 hunu cuentakuna[14]
  13. Fantasy Westward Journey 310 hunu cuentakuna[15]
  14. Audition Online 300 hunu cuentakuna[16]
  15. Animal Jam 301 hunu[17]
  16. RuneScape 282 hunu cuentakuna[18]
  17. Rules of Survival 280 hunu[19]
  18. Roblox 202 hunu[20]

Pukyukuna[llamk'apuy | pukyuta llamk'apuy]

  1. «PUBG Mobile Surpasses One Billion Downloads, Teams With Epic Actioner Godzilla vs. Kong for Special Collaboration». Games Press. Tencent Games (2021-03-25).
  2. ‘Crossfire’ Movie Adaptation Lands at Sony (EXCLUSIVE). Variety (13 de febrero de 2020) (p'unchaw: 4 de junio de 2020 )
  3. Investor Presentation Q1 2020. Nexon (13 de mayo de 2020) (p'unchaw: 12 de octubre de 2020 )
  4. Tencent's TiMi Studios discuss Call of Duty: Mobile, Pokémon partnership, and 2020 trends. Pocket Gamer (2020-01-16)
  5. Minecraft has 400M players in China alone, 600M globally. TweakTown (2020-11-25)
  6. «Google gives Pac-Man boost with over 1 billion playing Goggle Doodle game in three days». Daily Mirror (23 de mayo de 2010). 12 de enero de 2020 rikusqa.
  7. Kawaguchi, Judit (10 de junio de 2010). «Pac-Man creator Toru Iwatani». The Japan Times.
  8. «Google Pac-Man doodle 'cost economy $120 million'». The Daily Telegraph (25 de mayo de 2010). 2 de marzo de 2020 rikusqa.
  9. «November 2020 worldwide digital games market». SuperData Research. Nielsen Company (2020-12-18).
  10. Alderman, Naomi (23 de junio de 2014). «Why Candy Crush Saga likes to play on your sweet tooth». The Guardian. 14 de junio de 2020 rikusqa.
  11. McGonigal, Jane (2016). SuperBetter: The Power of Living Gamefully. Penguin Books. ISBN 0143109774. https://www.penguin.com/ajax/books/excerpt/9780698185500. Consultado el 18 de mayo de 2019. 
  12. Marcus, Aaron (20 de julio de 2015). Design, User Experience, and Usability: Interactive Experience Design: 4th International Conference, DUXU 2015, Held as Part of HCI International 2015, Los Angeles, CA, USA, August 2-7, 2015, Proceedings. Springer. p. 284. ISBN 9783319208893. https://books.google.com/books?id=67U0CgAAQBAJ&pg=PA284. Consultado el 27 de octubre de 2018. 
  13. «Investor Presentation Q1 2020». Nexon (2020-05-13).
  14. Statt, Nick (6 de mayo de 2020). Fortnite is now one of the biggest games ever with 350 million players. The Verge (p'unchaw: 6 de mayo de 2020 )
  15. «Success of Fantasy Westward Journey Reinforces NetEase's Position as China's Leading Game Company». PR Newswire (21 de abril de 2015). 14 de junio de 2020 rikusqa.
  16. «Audition Online celebrates one-year anniversary». IGN (30 de abril de 2010). 14 de junio de 2020 rikusqa.
  17. WildWorks - News (17 de junio de 2020)
  18. Runescape Online Community (17 de junio de 2020) (p'unchaw: 17 de junio de 2020 )
  19. Rules of Survival (17 de junio de 2020). NetEase
  20. Roblox Notches 202 Million Estimated Monthly Users, An All-Time High (en-US)